Gaming Table

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The path of the Bond Villain Lair Gaming Table Saga

Table Build – Game Play Post-TV/VTT Details

Today I plan on talking about how the play changed, improved or not, since we now had the TV installed. Just getting the TV installed the first time really had me excited and dreading all the extra work that I would have to go through to actually change most of the game play to an electronic map from the standard mat on the table.

I have already spent a lot time describing the first install, so I will not repeat any of that. In fact even the second install was documented.

To VTT or to Graphics Program

Once the new TV was installed, and while I was excited to get started, I realized that after poking at the different VTT software packages, primarily Roll20, MapTool, and Fantasy Grounds, I knew I wanted to start off more simply. While there is a laundry list of possible packages and several under development, I just did not want to spend the next year going from one to the other and using my players as the test subjects. I also did not want to have to spend 40+ hours watching YouTube videos just to get started.

I know that I will eventually go back and revisit the tool sets available and hope for more of that real automation feel and have something that can handle more of the game master work so I can focus on play and not as much the details of execution.

What I ended up using was Pixelmater. While not as nice as Omnigraffle for basic drawing, it did have the layer tool as a separate window. This means I can have the images on the TV and the layer tool and other tools on the game master screen. This separation was very important to allow me to have control of images on a different screen than what the player would see. I seem to remember that most graphic tools used to have the different tools in separate windows, it seems that in the last ten years they have all been going for a more unified interface removing this capability that I suddenly needed.

I could now, and somewhat crudely, now draw the different fog of war black boxes on different layers allowing me to hide the box revealing the map beneath easily. Of course, that was one hard lesson that I learned early. Make sure you label your layers appropriately and clearly otherwise you will spend time spinning around trying to find out which room you want to reveal. Then there is also the possibility of multiple layers depending on how the players entered the room. Some of the first tests had high complex and detailed black boxes and that was nearly a complete failure.

And then there were the traps and secret rooms. I needed to work on trying to map similar texture to cover those as well. You can see below with a real module map. And yes, some of my black boxes did not all align perfects. The next map turned out much better. Some of you may recognize this map from the Mummy’s Mask Chains of the Silver Encounter.

I also ended up adding in more “Fog of Black Boxes” in areas where there was nothing but blank areas. This was to hide what might have been guessed by the players on what the future spaces and rooms might have foretold.

And this was mostly the limit of my VTT experiment. It was solely to act as a replacement for the old mat that we used to draw on manually. It was crude, it was ugly, but it worked and did not require huge amounts of effort and time to get working. In less than a week, I went from a mat on the table and drawing the spaces to having moved all the maps to the TV. I spent less time overall with drawing little black boxes than I did with drawing on the mats. A good exchange overall. Better yet, it allowed to take some of the map assets and enhance them in different ways.

As an example, still in the Mummy’s Mask module, the city of Wati:

Being able to annotate spots on the map quickly and easily and having each one be a separate layer allowed me to show encounters, locations and such as they figured out more of the story. Having this map fill almost the entire screen was pretty awesome.

New TV Configuration

So, did game play change very much with the final TV installation? Not really. The last installation was more of a more permanent installation than any real change to the flow of play or game mastering. The gear moved around a little, cooling was fixed, but beyond that everything else fundamentally remained the same.

Improved or Not?

I think that everyone agrees, especially the players that game play feels much better. The maps are much more accurate since I can use the ones straight from the module. Does it flow any faster? No. But it has added a color flavor that was missing previously and has made playing much more enjoyable. While preparing the maps is a bunch of work, it now allows me to more easily re-use maps in different and interesting ways, especially when something can be used many times such as the city map. I can add in elements over time slowly revealing the information to the players.

It was so worth the time and money to put all of this together and I have really enjoyed it a lot. Now I just need time to get one of the real VTT programs running. So far I have not been impressed with any of them working well, and they are overly cumbersome in places that just does not make sense. Maybe next time.

Sounds of Fury Signifying Some Emotional Blackmail

When I first designed and had my gaming table built in 2016/2017, there were very few examples that were available anywhere.  There was a single high-end vendor, which has since gone under, but little else besides a few DYI projects.  I do not know if it was some grand gestalt consciousness that struck everyone, but now there are hundreds of examples, and dozens of vendors selling custom gaming tables.

There are things I would have done differently, and some of which I have already itemized out in previous posts.  But one of the main ones that I did not properly consider was sound.  Some sort of built-in speaker and sub-woofer system that I could thump the table with emotionally manipulative sounds and shake the souls of my players…. Yes, I mean, provide a more wonderful experience by adding in appropriate sound for the situation.  Much like movies or shows in general use different music to help influence the feeling of a scene, there is no reason I could not do the same thing.

How?  My table was built.  I had already filled almost every available space possible with what I thought was important before.  Where would such a sound system go?  Well, I went with what I had, which was surface mounting at this time, until I think of something better.  I’ll admit I am somewhat jealous of those that considered this much before I did, but at least I am not left behind too much.

We have been using music in my and other campaigns for a long time now, but it was always with some sort of Bluetooth speaker on the side somewhere, it was not very immersive, nor was the sound very good.  Admittedly, anything I installed would not be the best surround sound, but I could improve on what we had.  What I had was a set of HomePod Mini’s.  Four to be exact.  I also had one of the first generation HomePods.

Using Airfoil to connect the DM Apple Mac Mini (2018 version) to the speakers via AirPlay would allow the system to send the music to multiple speakers at once.  One of the issues with AirPlay/AirPlay2 from a system and not a mobile device was that it cannot send to multiple speakers at once natively.  Well, Apple Music can, but nothing else on the system is allowed to use that sub-system, hence the use of a 3rd party software package.

I did a lot of tests to make sure the sound would be delivered as I thought it would, which led to a few changes.  Such as creating stereo pairs out of the left and right sides of the speaker layouts.

Next issue was how to attach the speakers.  Esty to the rescue and some HomePod Mini printed mounts showed up.

Purchasing a USB-C hub to power the speakers, some judicial hole cutting so that all the cables would be hidden within the table, and BAM.  The installation was complete.

So how did it all sound?

Hmm, a little tinny sounding.  If I add in the corner full sized HomePod, what does that do?

Wow, that made a huge difference to the sound.  It is acting like a sub-woofer to the rest and does not overwhelm them.  That is only because I can adjust the sound level of each speaker individually.  And yes, it is a little subdued compared to what it sounds like under the table:

Maybe I can just get all the players to sit on the floor?

Table Build – Postmortem

While the table is pretty awesome and everyone enjoys playing on it, I would be remiss if I did not look back on the points where it fell short, or I should say, where I fell short in the design. That fell into several areas.

Height

At some point a firm decision had to be made on how tall the table would be. When looking at this, it seemed that a more controlling factor was related to what chair would go under the table. There were three possible heights that I could choose from. Since I knew what style and vendor I would use, I had a very set value for those possible heights.

The first was the standard chair which had the dimensions of: Overall: 19¾”W x 23¼”D x 40½”H Seat: 19¾”W x 19″D Seat Crown Height: 20″

The next was a counter height: Counter Stool: 19¾”W x 24″D x 45½”H Seat: 19¾”W x 18¾”D Seat Crown Height: 26½” Footrest: 7″H. And the third option was bar height: Bar stool: 19¾”W x 24½”D x 49½”H Seat: 19¾”W x 19″D Seat Crown Height: 30½” Footrest: 10¾”H

This gave me an under the table height of 20″, 26.5″, and 30.5″. Added to that would be leg height and space to move in and out of the table. I assumed 5″, therefore giving me an under table height at 25″, 31.5″, and 35.5″. From there, it was a calculation of top down instead. What was the maximum height I wanted the table to stand? Also planning on storage between the table top and the bottom of the table in the format of drawers. I was limited to how much I could add between the two spaces.

My considerations were that I wanted a table where we could sit or stand at as needed. That precluded the standard table height and put into either counter or bar heights. A normal counter is at 36″, although all my kitchen ones are at 38.5″, and a normal bar height is between 40″ to 42″. Making the assumption that more is better, and bigger is better. I went with the 42″ height and bar stools. That then determined the amount of space left for the drawers as well as how deep the alcove would be to hold a TV.

And there lies the arguments. I am a bit taller than the average person while at least half of my players are female and are of average height or less. This means that the end height I chose is not as optimal for them as it is for me. The chairs that I had selected are fairly tall, and while not heavy, can be cumbersome to move. And almost no one’s feet can reach the floor when sitting leaving everyone feeling a little more lilliputian than normal.

It is hard to make the call if I choose the correct height or if counter height would have worked better. With our iPads and character sheets on the table, the current height works very well while sitting or standing. Counter height would have been lower and had more bending over, but – more of the table would have been reachable to those with T-Rex arms. The end result is mixed and that is almost completely driven by the height of the person. I am happy about where it is.

Drawers

This is one area where I had the most failure. In planning the drawers I had thought there was plenty of space based off the depth of the table top and the amount of desk space left over. What I did not figure in for was the thickness of the table top, bottom, and how much space was lost due to the soft close drawers.

I started of with 5.5″ of space, but once constructed my drawers only had 1.75″ of height inside the drawer, and 2″ before hitting the insides. That was tragic mistake in that my wonderful storage drawers became almost useless. To fit any type of useful boxes or normal items inside the drawers, I really needed 3″ of space and I am woefully short of that.

To fix this, I could have easily added an inch to the height and stolen an half an inch of the leg space while still providing sufficient space to sit. Also, if I had gone with counter height, I could have added a little more space, although everyone sitting at the table would have felt more like a child than normal as the table would sit very high from normal.

The other issue with the drawers are the length of them. The two sets of three drawers on the long side of the table really needed to have 12″ of space within them to allow a full size sheet of paper to fit in. You can see from this image how well standard paper fits into the drawer. The biggest limitation to making the drawers much deeper was the maximum size of the room and the larger TV size that I selected to eventually be placed into the table.

Generally the side drawers were an almost complete failure, while the end drawers are much deeper, they also fail on the height as all the rest did.

Alcove, AKA the TV Pit

The design issues and concerns here are a mixed bag. Since I was not sure about what TV would be in place I did not really plan appropriate holes and conduits for cables and power. The reality is that almost all the flat screen TV’s would have been similar enough to have allowed me to have better planned for that eventual insertion.

This would have allowed for a more graceful install later, as well as allowing it to be reversible since the planned infrastructure would have been part of the plan and been directly incorporated into the table. Instead I can only go forward and embrace having the TV there because the amount of damage to the table is not recoverable. In fact, it would be better to just have the entire table rebuilt at this point if I am not happy with what has happened to it.

Overall

The table is very nice. Most of the issues, besides the drawers are mostly minor as long as we are happy with the current final form. It works well, and I expect many more years of game playing on top of it.

Next Upgrades

Where else would I go with this? Well everything else would be focused on the TV. What I really would like to see is a full multi-touch screen. This would would allow much a much more close experience for the players. I will be waiting for the price of those to drop quite a bit more before I replace that current TV.

Gaming Table Concept

The dream of many gamers is that moment when you have enough space, cash on hand, and a burning desire to put it all in together into the perfect gaming space. Especially getting the table to end all tables to work for the next 40 years of gaming. I, like many middle-aged somewhat affluent gaming enthusiasts, decided that splurging on the ultimate gaming space was much better than some sex kitten half my age and a suicidal crotch rocket. Even better, I even had my wife’s permission!

I now had several items I needed to research as well design a space to hold my ultimate man-cave. I decided to start on the table part first since at the time, the house part did not really exist. There were a very large amount of DYI tables as well as several commercial ones that even made me drool and whoop for absolutely no reason at all.

First were a bunch of the DYI ones:

This lead me to the ultimate expression of a commercial version of a gaming table. Topping up over $15,000 the Sultan Gaming table and it’s brethern were awesome to behold:

By Loki’s twisted teet! Of course it was going to require me to rob a small bank and wait 18 months to receive that monstrous piece of cherry heaven. The company making them is completely out of business because they could not keep up with demand. I never knew that there were that many gamers with that much money burning a hole in their pocket. Maybe I should get out more and start convincing them that I need that money.

Then there was this wonderful DYI model which took a lot of the nice features of the Sultan table and even provided a model:

I think I now had enough information to get started.

Of Layouts and Tactical the Advantage of Furniture

We have a table design, check. We are building out the basement, check. We know what will go where… uhm. Well yes. Obviously in parallel to the basement being rebuilt we had to know fairly clearly of what would be in the basement and where. This had to include where electrical outlets would be, where lights would illuminate the awesome planned games, and where everyone would actually be sitting. And maybe some entertainment in case we needed to watch some Anime at 100db.

Much like the design of the floor plans themselves, we went through a lot of different iterations of the layout as well. We had settled on one main configuration until the slight mis-step with the lack of two steps on the stairs changed everything for us. This is what we had originally:

As you can see, we have our gaming table, a nice little office, a couch area with a monster TV for our cat girl needs. But, with some of the space change, especially a doorway moving, we needed something new.

It was a difficult decision, but one that had to be made somewhat quickly since it impacted a lot of the infrastructure installations. We ended up with the third choice which then influenced all of our other decisions. Such as shelving:

Lighting.

And now we are settled on the build, the layout, and the furniture. So, where the hell is my table?

Table Build – VTT v2

Well, after a few month of use, everyone enjoyed using the screen. It is a high success. Even being able to draw in spell effects was nice to be able to see clearly and while not everyone liked the exactness of it, it scratched a nice itch for me. One of those hard to reach and soul fulfilling scratches hitting that itch that must be scratched.

It was time to get rid of the box and drop that TV in. This was a one way trip. There was no going back. We were going to cut in some major holes that just would never be repairable once we start. It was a scary thought about if anything got screwed up. This was definitely one of those times where we measures a dozen times before cutting, and then measured a few extra just before. And then were afraid to measure afterwards.

We need to move the MacMini into one of the drawer areas and have sufficient pass-through areas for all the cables. The LED system needed to be pulled out. Fans would have be installed since we no longer would any form of cooling once everything was buttoned up. We needed to remove the LED controller and replace it with the fan controller, and move it to the other side of the table to shorten cable lengths. There was a lot to do, and all of it irrevocable.

We also planned on putting a new piece of glass on the new inside box, but this time we would be sealing it with clear caulk to prevent that beer-o-gadon happening on the now flat surface. We also needed to cut in an extra hole and make a hatch to be allow us to push the TV out when it needs to get replaced. The hatch was attached with some metal washers and rare earth magnets. The part that I was happiest about was the new fan system. With four 80mm fans pushing air into the TV and six 120mm fans pulling air out of the box, all of which with their own temperature probes, the new cooling system was fantastic.

Running the room at 80F to 85F the air inside the box with the TV has never exceeded 73F. The 80mm fans were much noisier than the 120mm fans, but that was expected. I set the activation temperature for the 80mm fans to be much higher than the 120mm fans, and as of yet, they almost never fire. The 120mm fans are sufficient for almost all the cooling. We also cut in another vent hole under the the side of the table where the 80mm fans are so that there was also an intake, and when those 80mm fans are running, you can feel that airflow.

Overall, besides the mass destruction that occurred to the table to make it all fit, I am very happy with the new design. Having the TV inside the table was a great move and game play has improved with everything being level. Although now we have many more errant dice causing us to enforce the use of dice boxes. We started with some smaller bamboo boxes with felt on the bottom, and moved to larger bamboo boxes with felt.

The last part of the installation was to mount the monitor arm into its permanent location and into the table itself. With a screen protector attached to the monitor it now provides privacy for the game master and any nefarious look ups or details that are needed while being able to hide them from any of the players sitting to the side.

Yeah, it looks pretty damn good.

Playing on the Table of the Gods

It is a new glorious piece of furniture. It worked out better than I expected. Although the measurements for the top of the table were mostly based for me… some of our shorter players, well most of our players cannot reach all the mini’s from one side of the table to the other. Oh well. Maybe a croupier stick will work?

I thought it might be nice to show some gaming in progress to see how it looks. We will start with pulling out the leafs and use our Dwarven Forge 3D builds.

While nice, except for some specific set encounters, it is never time efficient to use the 3D landscape pieces. Instead most of the time we option for a monster sized Chessix grid mat that is large enough to cover the entire table.

And it seems that my cat likes the table as well.

Table Build

Do not expect a long montage of pictures for this. I’ll admit I failed almost completely here, and did not get very many as it was being constructed. So you will have to enjoy the small set that I have here:

As you can see a few design changes were already incorporated. Instead of the large wooden cross beams that I had in my drawings, we were able to instead use two large pedestals. This allowed two things. The first a much easy way of hiding all the cables from the floor up to the table, and the second, provide a some hidden storage space with drawers.

Table Build – Game Play Pre-TV/VTT Details

This is the second in a series to talk more about the tables, its parts and how we are using it.

Gaming Pre-TV

When I began using the table in the beginning, I really had huge hopes and inspiration on how I would use it. Reality on the other hand bites hard on the ass when you actually try these things during game play.

In the beginning I had all the delusions of grandeur where I would be able to have all the Dwarven Forge pieces out, mood lighting, and be able to deliver an amazing gaming experience. The alcove was the perfect place to have all these pieces. I could set up an encounter and cover it up so my cats would not considering it a new play area for themselves. It really did work very well, and did add a new dimension of playing. But was it worth it? Not really. In fact, besides that one encounter, it became very burdensome quickly.

While the Dwarven Forge parts look great, they take time to set up. I played with setting up most of an adventure area and covered it with cardboard to give that fog of war experience. But it just was not possible to have enough space, nor enough time to update changes to the adventure area. Taking a break frequently to reset just was not very practical. And while I really like the stuff, it complete failed to fit into our game very well.

If your game is at all dynamic, your scenes need to change frequently and something that can take away from the game to keep resetting the map just distracts and detracts from the game. This issue was only exacerbated because I had two games to run and could not leave a build up for either one more than a few days. If only we have VTT to replace this for us.

Which means putting the leafs back in and using a giant Chessex mat to cover the table instead. This worked very well. Combing this with a large number of the smaller mats it not only could accommodate each game very well, but allowed for some carry over of material between the two different games that were being run.

Table Use and Sitting or Not

When building the table I wanted the possibility of having the players and game master to have the option of sitting or standing. As I and others age, standing while playing can make it easier on the old bones and just provide a different view point of the action that is happening. And I know that during game play when I was much younger, jumping up in excitement during an encounter has happened more than once, possibly even sending pizza or some beverage flying. By giving everyone a platform to have that option was important, but once play started, what did everyone actually do?

On average we have five to six players at each game. The table itself was made to hold at least eight, and if friendly, there is easily room for two at the end of the table giving us eight player spots plus the game master. While the table has never been that crowded it does have a large capacity. There is only a single player overlap between the two games, which means I have nine players plus myself at different times playing on this table. The other game master is just another player in the Monday game and only the Monday game switches game masters.

This has proved to be an interesting difference between the two games related to who sits and who stands. On the Monday game (five players, four male and one female), everyone stands except whomever sits at the end of the table. On the Friday game (six players, four females and two males), no one stands. This has remained the same before and after the TV was installed on top of and later inside the table. Age wise, the average age of the Friday game is greater, but in experience, the Monday game has the most experienced players.

Why the person who sits at the end of the table always sits is interesting. Since they have the longest view of the table and can reach little on the table, they are most likely to request someone else to move the miniatures or ask for tactical verification of the situation. Maybe they just feel they are too far away from the action?

No real scientific analysis, just interesting facts between the groups.

Game Master Computer

Since there was now a nice large space for the game master, I wanted to be able to have a computer there where I could look up rules or questions, and have a place to start driving the game electronically and not have to rely on paper as much. It was a bold undertaking, but small steps.

Having the LG 5k Monitor attached to a nice monitor arm by Ergotron which was mounted to the side of the table was just the start. Using some rear mounting brackets, I had attached a new Apple Macintosh Mini. This allowed me to have all the gear and cables in a nice tight spot and with a bunch of Velcro strapping it was bundled together quite well. While this might seem a certain amount of overkill, I wanted to make sure that I would not have to replace any of the hardware for a long time and would be able to drive anything I wanted related to VTT in the future.

I really love the Ergotron monitor arms. You will find them in most industrial and hospital areas. They are tough, solid, and will outlast anything you want to do with them. I have used them for more than a couple of decades and continue to purchase them anytime I meed something to hold up a monitor.

The new Mac Mini was going to be a requirement since whenever I installed the TV, I knew that it would be a 4k TV and the last two generations of Mac Mini’s were lacking quite a bit. Yes, I could have built a hackintosh, or used a Windows based PC, but I just wanted it all to work out of the box without having to fiddle with it much and I knew that anything I tested on my desktop workstation (also a Macintosh) would seamlessly work on the game master station, which was important. And all the game masters that would be running games at my house also have Macintosh’s. Meaning, getting the real thing would be worth it for less hassle in the future.

Everything was mounted on the side of the table, pushed over, and plenty of room left for the GM screens and what paperwork was left over.

Active Play

With everything set up, play was easy and besides a few people with T-Rex arms, everything reachable. This was definitely a huge improvement over any previous gaming set up that I and most of the others have ever had. The mat on the table for a natural die rolling area. Life was good and game play drove on. Having a nice open space everyone was able to easily chat and play.

Table Build – Adding in Virtual Table Top Gaming

After using the table for a couple of years and getting a good idea of what worked out, we thought it might be a good time to start looking into what we would want to do next. My plan was always to put a TV into the table for Virtual Table Top Gaming, but not knowing when that might happen, or exactly what form the TV might take, I did not plan any holes or power in the space where the TV would reside. Besides, I am not sure how easily we would be able to adapt to VTT for our games.

I and my fellow game master did spend some time investigating the different VTT software applications available and they overall were a disappointment. They did not seem very well developed a few years ago when this journey with the gaming table started, and even today they seemed to be either overly cumbersome or lack many fundamental features. Worse than that, they either required live Internet connections or only ran on Windows bases systems. This lack of flexibility and difficult to use programs kept us from moving forward with the VTT plans for quite some time.

It seems that most of these are written by gaming enthusiasts with little software engineering backgrounds. The tools looks and feel like applications that were written more than 20 years ago. This is not how development and applications are built today for mainstream users and businesses. Yes, some of these can be powerful, but so is a hammer. We need something that is easy to implement and add to the game without taking away from the fun and at the same time not adding a large burden to the game master. At this time, none of the tools or applications available fit this.

But, it was finally time to start testing the concept of VTT, but I was not willing to fully modify the table to allow a TV to be mounted instead. So instead, we opted for something that could mount on top and allow us to start gaining experience with how we might utilize a new tool for gaming.

We built a frame that would sit in the table with external connectivity as well as open cooling. Since TV’s normally rely on heat rising through the box and rarely have fans, we placed a vent on each side as well as two on the bottom to match the bottom of the TV. We would be relying on normal heat escaping the box to reach some sort of equilibrium between the box and the outside temperature. We installed a WiFi based temperature sensor to be able to track what the exact temperature might be at any given run point. To ensure that there were not any catastrophic beer spills we added in a rubber seal around the bottom edge of the outside of the box. The weight of the box was sufficient to press it down and form a tight seal.

We also installed a monitor arm on the side of the table via clamp. That required a lot of custom construction because of the depth of the table exceeded any possible clamp for the arm. A Mac-mini was installed on the back of the monitor and we were ready to go. As a backup we also installed an AppleTV to the second HDMI port so that we would be able to have other types of extended tests.

Glare from the lights actually become a more interesting problem. There are two sets of lights around the table. Ones around the outside and ones directly over the table. The ones around the outside were the ones that caused the most issue and by keeping those off and adjusting the dim value on the ones over the table we were able to achieve a level of light that was acceptable. Good thing all the lights were made to be able to dim, otherwise we would have had much more difficulty in finding an appropriate amount of light for the table and the players.

And then some live play on the new TV. I ended up using a graphics program for the creation of the fog of war and used different layers for different rooms and revealed them one by one as needed. While not the best solution it did work very well once I was used to the flow. The secret really was in making sure I properly labeled all the layers so I could find them quickly.

As a part of the installation, we also added a 1/8″ sheet of glass on top of the TV to protect the screen of the TV. While that thickness seems overly thin, it worked fine and the possible sag to the middle of the TV was only about 1/16″. There was some creaking in the beginning, but nothing after a week or so. I had absolutely no fear in cleaning the glass, and my cats would regularly walk and sit in the middle of the screen without any issues. The glass did however present an interesting problem. One, it increased the glare, and yes I could have paid for glare-free glass, assuming I can find a vendor making some this large, but two, there was now a gap between the miniatures and the actual image. It is large enough to cause most of the players to have some difficulty in keeping the miniatures in an actual square. You can see some of that in the images below.

This worked very well. Inside the box it reached a maximum of 87F as long as the outside ambient room temperature remained between 70F and 75F. The maximum operating temperature of the TV is 95F, so we were within the safe limits. Even with 24-hour stress tests everything ran fine and the maximum temperature stayed the same.

While happy with the functionality, it did raise part of the table up an additional four inches which for our shorter players made seeing the top even more difficult. Standing around the table became more difficult especially with glare on the screen. There was a lot more adjustment time, but after a week or so, everyone was enjoying the new experience quite a bit more than the old mat.

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