Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead, they are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can’t stand against.
Class is the primary definition of what your character can do, it’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know several priests, paladins, and devotees who share his faith.
Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more, and your existing features often improve. Each class entry in the Player’s Handbook and many different expansions includes a detailed explanation of each one.
Adventurers sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin, A barbarian might discover latent magical ability and dabble in the sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this way, called multiclassing, appear in chapter 6 of the Player’s Handbook.
Sub-Classes
At different levels for each class, you will need to select a sub-class for your primary class. This is usually some sort of enhancement of your progress path. This secondary class will give you different benefits throughout your leveling career.
Sub-Class Availability Table
Class | Level | Name |
Barbarian | 3 | Primal Path |
Bard | 3 | Bard College |
Cleric | 1 | Divine Domain |
Druid | 2 | Druid Circle |
Fighter | 3 | Martial Archetype |
Monk | 3 | Monastic Tradition |
Paladin | 3 | Sacred Oath |
Ranger | 3 | Ranger Archetype |
Rogue | 3 | Roguish Archetype |
Sorcerer | 1 | Sorcerous Origin |
Warlock | 1 | Otherworldly Patron |
Wizard | 2 | Arcane Tradition |

Homebrew Sub-Classes
While there is not the possibility of a unique Homebrew class, there are many possibilities for Homebrew sub-classes that almost all classes become eligible for at different points in their profession.