Table of Contents
Jeweler
Jeweler’s Tools
- RAW Cost: 25gp
- RAW Weight: 2lbs
- Items: Pliers, Wire Cutters, Needle and Thread, Clasp, Ruler, Wire
- Crafting Restrictions: None
- Mundane Item Crafting: Arcane Focus (Crystal, Orb, Rod, Staff, Wand), Holy Symbol (Amulet, Emblem, Reliquary), Signet Ring
- Magic Item Crafting: All magical rings, amulets, and jewelry. The full list can be found below.
- Artwork Creation: Can create luxurious jewelry that can fetch a high price.
- QA Artwork Bonus: Artisan is granted a crafting inspiration dice that can be used on themselves or a crafting companion that is working on the same object during that crafting session.
- Structure Building: None
- Adventuring Utility: Gains a bonus when attempting to identify gemstones or prove the validity of gemstones.
Skill Usage
- Arcana: Proficiency with jeweler’s tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Arcana checks related to gems or gem-encrusted items.
- Investigation: When you inspect jeweled objects, your proficiency with jeweler’s tools aids you in picking out clues they might hold.
- Identify Gems: You can identify gems and determine their value immediately.
Jeweler’s Tools Basic Use Difficulty Table
Activity | DC |
Modify a gem’s appearance | 15 |
Determine a gem’s history | 20 |
What can a Jeweler Do?
Gemcutting: Most gems, regardless of rarity, are in an unrefined state when extracted from the earth or from a treasure hoard. Luckily, a jeweler is equipped with the skills needed to cut and fashion these gems into their desired shapes. This not only increases the value of the gem itself, but also allows the gem to be used for jewelry and decoration.
Jewelry Smithing: Gemstones that have been prepared can then be used to fashion jewelry to be worn. As a luxury product or adventuring equipment, jewelry holds great value to the average person. Creating jewelry takes time, effort, skill, and resources. The precious metals that jewelers work with carry great value by themselves, making the creation of jewelry quite expensive. This, of course, only increases the value of jewelry, making it that much more desirable to take up the lapidary art.
Socketing Items: Some gems carry a magical property whose benefits in a dangerous situation far exceed those of aesthetic value. These gemstones can instead be used to socket into armor, weapons, shields, or other items to give it magical properties. Preparing a socket in an item is quite difficult and requires a jeweler’s expertise. The rewards, however, are long-lasting benefits to the wearer, and a fortune for the jeweler.
Working as a Jeweler: A jeweler’s work is typically done over the course of up to 8 hours a day, but a jeweler who’s in a hurry may risk exhaustion to work up to 16 hours, but they risk receiving a stack of exhaustion. No jeweler can work beyond 16 hours, as the physical and mental labor is too taxing. The save is a simple DC 10 Constitution saving throw (or skill check, which will be discussed later), increasing by 5 for each successive day that a jeweler’s labor goes beyond 8 hours.
Appraising the Price of Crafted Jewelry and Gems: A cut gemstone set in an amulet fetches a much higher value than an uncut gemstone found in the earth. Likewise, certain metals hold higher value than others, changing the overall cost of the item as a result. The base cost of a piece of jewelry is the sum of the gemstone and the style of jewelry made, multiplied by the Quality of the metal the jewelry uses.
Example:
An uncut azurite is worth 10gp. A ring, meanwhile, has a base value of 25. If it were set in a ring, its base value would be 45gp because the azurite would need to be cut; a cut gemstone is worth twice its base value. Now, if the ring were made of gold, the base price would then be multiplied by 1.5 to reflect its quality. The result, then, would be 67.5gp which would be rounded up to 68gp.
Crafting
For much of the crafting for this skill set and tools, just use the Mundane Crafting rules unless there is something specific that the character wishes to create outside of the normal things.