Description

Covering an area of some 2,600 square miles, the Dessarin Hills are lightly settled by remote, walled farmsteads, armed mining camps, and small trade posts supported by villages nestled in fertile valleys and trade along the Dessarin River. Thick woodland cloaks much of the hills, crisscrossed with old drover trails leading between higher moorland and hay meadows. Hundreds of small streams have carved valleys through the hills, supporting many fertile farms.

The Sumber Hills were a range of hills in the middle of the Dessarin Valley. The River Dessarin flowed through the hills, providing a source of water travel between Yartar and downstream communities such as Beliard, Bargewright Inn, and Womford. The Larch Path and the Dessarin Road provided passage through the hills.

  • Area: 2,600 square miles (53% woodland, 24% moorland, 13% meadows, 6% farmland, 4% other)
  • Population: 9,800 (59% human, 8% halfling, 6% half-orc, 6% dwarf, 4% half-elf, 3% elf, 14% other)
  • Allies: The Emerald Enclave is represented in this region by the Greywood Circle, a group of druids who are named for their place of meeting amid a tall stand of grey weirwood trees near the village of Three Waters. The Lord’s Alliance is represented by Mayor Cassandra Thorne of Three Waters, owner of the Three Waters Trading Coster. Sigrun Greyshield leads her dwarven clan, who have become wealthy from iron and silver mines throughout the hills. Various other leaders can be found amid the region’s other settlements.
  • Threats: Several goblin clans lair in caves up in the foothills, mostly serving a small tribe of hill giants that lack the tactical acumen to mount an effective attack against the folk of the valleys. A roc claims the tallest peak in the hills, occasionally swooping from the sky to snatch a cow or sheep in each of its mighty talons, but otherwise leaving humanoids alone. A few ettins also have their dens in the hills.

History

One of the first settlements in the Sumber Hills was the underground city of Tyar-Besil, a part of the shield dwarf kingdom of Besilmer. Tyar-Besil was abandoned and fell into ruin in −4190 DR, after the king of Besilmer died in battle. The Sumber Hills were left alone until the Knights of the Silver Horn started clearing the area of its native inhabitants in the Year of the Raised Sword, 893 DR. The knights attempted to set up fortresses in the hills but were stopped by Uruth Ukrypt. These events eventually played a part in the Orcfastings War, and the First and Second Trollwars. Around the Year of the Wailing Winds, 1000 DR, settlements started springing up around the Sumber Hills, creating roads and trails that bisected the hills.

Locations

Settlements

  • Red Larch
  • Beliard

Points of interest

  • Vale of Dancing Waters
  • Sacred Stone Monastery
  • Feathergale Spire
  • Rivergard Keep
  • Stone Bridge
  • Summit Hall
  • Tyar-Besil

Campaign Details

The Sumber Hills are windswept badlands sparsely covered in dry grass. Many of the hills have exposed rock faces or steep escarpments. While the hills are dry, countless tiny streams rise from hidden springs (usually clean and drinkable), then flow down to join the Dessarin River, which bisects the hills. Most locals only think of the wilder, higher hills west of the river when they hear “Sumber Hills,” because it’s there that once had rich quarries and good hunting. Some hunting lodges and keeps owned by wealthy Waterdhavians or adventurers remain-and in recent times have become homes to bandits and monsters.

Those who quarry the Sumber Hills for building stones and gravel often trade tales of finding gemstones and rich veins of ore in the hills-but for the most part, these persistent tales have never been more than talk. In the last few years, the infamous “Haunted Keeps” in the western Sumber Hills have all been reoccupied. Sightings of strange beasts and menacing figures have increased, too.